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Ryan Lewis Sound
Sound Design for Interactive & Linear Media
I am a sound-designer based in Manchester, UK. Soon to graduate from a Game & Interactive Audio degree at Futureworks, I am now actively seeking my first role within the industry.
Skills
- Studio recording
- Foley recording
- Field recording
- Asset management
- Pro Tools, Logic Pro X
- Unreal Engine 4,5
- FMOD
Showreel
Portfolio
Dune: Part Two - Sound Re-Design
Complete sound re-design, all original recordings with a few samples.
Mass Effect 3 Trailer: Take Earth Back - Sound Re-Design
Sound re-design focusing on music, utilising Spitfire Audio's Foghorn pack.
Shooting Macro - Sound Re-Design
Complete sound re-design with focus on creative foley, all original recordings except music.
2AM Coffee - Sound Re-Design
Full sound re-design, all original recordings barring soundtrack.
FIFA 18 Trailer - Sound Re-Design
Sound re-design utilising a mixture of original recordings and 344 Audio's 'Football Foley' sample pack.
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