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Ryan Lewis Sound

Sound Design for Interactive & Linear Media

I am a sound-designer based in Manchester, UK. Soon to graduate from a Game & Interactive Audio degree at Futureworks, I am now actively seeking my first role within the industry.

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Skills

- Studio recording

- Foley recording

- Field recording

- Asset management

- Pro Tools, Logic Pro X

- Unreal Engine 4,5

- FMOD

Showreel

Portfolio

Dune: Part Two - Sound Re-Design

Complete sound re-design, all original recordings with a few samples.

Mass Effect 3 Trailer: Take Earth Back - Sound Re-Design

Sound re-design focusing on music, utilising Spitfire Audio's Foghorn pack.

Shooting Macro - Sound Re-Design

Complete sound re-design with focus on creative foley, all original recordings except music.

2AM Coffee - Sound Re-Design

Full sound re-design, all original recordings barring soundtrack. 

FIFA 18 Trailer - Sound Re-Design

Sound re-design utilising a mixture of original recordings and 344 Audio's 'Football Foley' sample pack.

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